Entertainment Design

Vehicles

Designing vehicles for movies requires a different mindset for every project, each of which is very specific. As you can see in some of these samples, it ranges from futuristic to playful and over the top.

More Vehicles
Tron Bike

Entertainment Design

Vehicles

Tron | Universal Pictures

Project: Tron Bike

Being one of the first guys to get hired on Tron, I got the honor of taking a stab at some of the many vehicles for the movie. The bike, an icon, was the uber-next generation of the original light-cycle. This is how far I got before it was handed off to become what it is in the movie.

Mag-Lev

Entertainment Design

Vehicles

Minority Report | 20th Century Fox

Project: Mag-Lev

The parameters for the Mag-Lev cocoon was a free-over-the-top infrastructure that would support this way of traveling; the interior would match the interior of the owner’s apartment; and passengers would face each other to stimulate conversation, since the system steers the vehicle.

Batmobile

Entertainment Design

Vehicles

Batman & Robin | Warner Bros. Pictures

Project: Batmobile

This was my first movie gig, and the experience of working with the people in the industry was as good as the movie was bad. I think the car came out well. I sure had some other ideas on many details, but everything had to be stratospheric, which explains the giant wings…

GTO

Entertainment Design

Vehicles

xXx: State of the Union | Warner Bros. Pictures

Project: GTO

After the first Triple-X movie, the GTO got another makeover. Pushing a little bling with oversized tires and a custom interior, the six-color paint job made for a crazy experience just walking around the car.

Ironman

Entertainment Design

Vehicles

Iron Man | Paramount Pictures

Project: Car

This could have been my last big-time movie car, since the trend is taking over of having car companies place their product in films. Inspired by the mask part of the suit costume, Tony Stark had to build his own super car. We were ready to build when the plug was pulled and Audi gave the money the producers needed to write it out of the script. Too bad - it would have been a bitchin’ toy.

Cat In The Hat

Entertainment Design

Vehicles

Cat In The Hat | Universal Pictures

Project: S.L.O.W.

After three months of immersing myself into the world of Dr. Seuss, I gave up on drawing a straight line; this was the final result. I drew endless amounts of funny-looking vehicles, covering everything from boat to airplane to banana in the shape of a three-wheeler.

Death Race

Entertainment Design

Vehicles

Death Race | Universal Pictures

Project: Mustang

The Mustang was one of the many cars that had be converted for the race to death. With armor all around, I had to keep the car recognizable but make it strong enough to be bulletproof. After a dozen vehicles, it became very tough to be original.

Knight Rider

Entertainment Design

Vehicles

Knight Rider | Dutch Oven

Project: K.I.T.T.

After the pilot where I redesigned the next-generation Mustang KR-500 with relatively little impact on the car, the next-generation build for the series was more extreme. With just a few sketches, since TV doesn’t pay, the Mustang K.I.T.T. ended up looking just like the sketch. Which is scary sometimes, because a highlight can become a detail.

Exile

Entertainment Design

Vehicles

Exile

Project: Crawler

A giant urban assault vehicle was needed for a teaser. These things are fun and spontaneous. Built in SketchUp, it was then rendered in Photoshop to give it that weathered look with lots of graffiti.

Minority Report

Entertainment Design

Vehicles

Minority Report |

Project: Lexus

Probably my most gratifying work on a movie to date. After some initial sketches, the script called for a vehicle to leave town in. We had three months to design, model and build it. To me, it is raw and original; as any designer, I wish I would have had the time and money to better work out some of the details. But overall, it’s a piece I am very proud of.

Inspector Gadget

Entertainment Design

Vehicles

Inspector Gadget |

Project: Lincoln Gadginental

After many different versions of rockets coming out of the Lincoln, with nothing really resonating with the director, I decided one morning to mount a full-size aircraft engine onto the trunk. It was a hit, to our amusement.

Batman and Robin

Entertainment Design

Vehicles

Batman & Robin |

Project: Redbird

Next to the Batmobile, the Redbird was the second key vehicle on the show. I was asked to explore many different directions until we achieved a shape that was simple and stretched looking. The engine was covered by an engine cover to play with the lights, which was a “theme” throughout the movie.

Entertainment Design

Weapons + Props

The sky is the limit. Sometimes I’m given the opportunity to work on some really innovative products; other times I have to envision alien technology. It’s exciting to work in a realm where physical limitations are easily dismissed; it’s movie magic after all.

Stealth

Entertainment Design

Weapons + Props

Stealth | Columbia Pictures

Project: EDI Interior

After being part of the design of the fighter planes, I was put on EDI (extreme deep invader), which is the artificial intelligence within a new superplane. The brain was shown in the form of a sphere, yet the plane needed an interior, according to the script, to house a sitting person. Otherwise it was strangely futuristic.

Spider-Man

Entertainment Design

Weapons + Props

Spider-Man | Columbia Pictures

Project: Pumpkin Bomb

Inspired by the comic strip, the Green Goblin throws these little pumpkin bombs. The challenge was to create one simple sphere that could morph into a dozen ways to kill. With the help of Paul Ozzimo, who modeled many different variations, we developed up to 12 effects once the bomb is thrown.

Spider-Man

Entertainment Design

Weapons + Props

Spider-Man 3 | Columbia Pictures

Project: Sky-Stick

On the third round of Spider-Man movies, I was hired to design the next generation of the goblin glider. Starting with a surfboard and moving over to a flying snowboard, I tricked out magnetic foot pads and added a rocket. Fun stuff...

Iron Man

Entertainment Design

Weapons + Props

Iron Man | Paramount Pictures

Project: Suit Weapons

Finished with the car, I jumped over to the suit. Phil Saunders had been working on it for a while, and I was handed some little pieces that needed exploring - mostly things that were under the suit and popping out of it. Here’s a sample of a how small rocket launcher can be activated out of the thigh of the suit.

Iron Man

Entertainment Design

Weapons + Props

Iron Man | Paramount Pictures

Project: Face Mask

The mask, probably inspired by Darth Vader’s, needed lots of little electronic gadgets and cameras behind the shield. I was bummed to see that it didn’t make it into the movies.

Zathura

Entertainment Design

Weapons + Props

Zathura: A Space Adventure | Columbia Pictures

Project: Robot

Looking at old tin toys, I started to design the robot in that family of historic toys. The director had one robot in mind though - it was less sophisticated and simpler in mechanics. I don’t think I ever got it quite right.

Battleship

Entertainment Design

Weapons + Props

Battleship | Universal Pictures

Project: Alien Guns

The alien physique was very different from the human’s. It demanded weapons that function similar to ours but are handled differently, as the ergonomics of the aliens demand it. Here just one sample of the many guns and knives I worked on.

xXx: State of the Union

Entertainment Design

Weapons + Props

xXx: State of the Union | Warner Bros. Pictures

Project: Communicator

Working with Gavin was just a joy again. He would give me a list of things to do for the week, and off I’d go designing everything from tanks to high-speed trains to weapons and gadgets. Here’s a communicator that’s strapped around the wrist. It came in many different versions and colors. Personally, I liked the stainless-steel look the best.

Constantine

Entertainment Design

Weapons + Props

Constantine | Warner Bros. Pictures

Project: Jewelry

Doing only props on Constantine, I got into some really delicate pieces of jewelry with lots of “meaningful” inscriptions.

Entertainment Design

Spaceships + Planes

When designing or conceptualizing flying objects from different worlds, or the next generation of jet planes from this planet, nothing stands in the way of creating something new and innovative.

Dragonball

Entertainment Design

Spaceships

Dragonball | 20th Century Fox

Project: Helicopter

This movie was moving so quickly that several ideas were thrown out there, and I had to respond quickly with a design. I liked this attempt for a futuristic-looking helicopter. Naturally, it wasn’t used in the film.

Stealth

Entertainment Design

Spaceships

Stealth | Columbia Pictures

Project: Plane

This is one of the many supersonic jet planes that were developed early on for the show. In the end, Oliver Scholl got the winning design and I jumped onto the interior of it. This shot shows the defensive flares that are set off, which makes make for a nice display.

Stealth

Entertainment Design

Spaceships

Stealth | Columbia Pictures

Project: Cockpit

The cockpit had large screens and holographic displays—basically everything one can imagine was packed into the sci-fi interior. This is one of the later ones rendered in Photoshop.

Superman

Entertainment Design

Spaceships

Superman | Warner Bros. Pictures

Project: Zork Spacecraft

During the six months working on Superman, I had the pleasure of designing all the alien crafts. Here’s one of the shuttles that would take Superman’s nemesis to Earth. It’s sort of a life capsule in a more literal sense than a crystal sphere. Superman’s was a bit sleeker than this one to visually represent the good and evil.

Transformers

Entertainment Design

Spaceships

Transformers | Paramount Pictures

Project: Scorpion

This is the first rendering of the scorpion transformer. I never got to develop anything though. It was a day here, a day there. Anyway, it was an early stab at it and I’m not sure who developed it further. Probably Ben Procter—his work was just amazing on that show. Hasbro should give him a percentage of sales for those robots. Seriously.

Serenity

Entertainment Design

Spaceships

Serentiy | Universal Pictures

Project: Skiff

With just three weeks - the time available between shows - I jumped on Serenity to develop this skiff. It was supposed to have a very deconstructed look and not at all sophisticated. It’s fun doing stuff like this. Unfortunately I was off to another show.

Armageddon

Entertainment Design

Spaceships

Armageddon | Touchstone Pictures

Project: Shuttle

Back in the marker days - how times have changed. My first interaction with Michael Bay was all fun. There is nothing better than to be on a show weeks before the art department starts up and all you do is sketches for the director.

Other

Entertainment Design

Spaceships

Dune

Project: Emperor Ship

For a pitch to make the movie, I got to design the ships for the four families in the story. The Emperor ship is tall and majestic, and absolutely a shape that has not been seen before. The project wasn’t picked up; it sure would be a fun one to work on though.

Battlefield Earth

Entertainment Design

Spaceships

Battlefield Earth | Warner Bros. Pictures

Project: Alien Ship

A very heavily armored ship to harvest humans, flown by super-tall aliens. Ron L. Hubbard—what were you on when you wrote these? LOL

Entertainment Design

Key Frames

Only if time allows am I given the time complete a full illustration. It usually happens toward the end of a show, when designs aren’t that pressing anymore. Here are some samples of images where the pieces are pasted together or manipulated. Others are fully painted in Photoshop. Photoshop is a powerful program and will do anything you ask it, if you know how to ask.

Transformers

Entertainment Design

Key Frames

Transformers | Paramount Pictures

In this scene, I was trying to illustrate the moment when the famous explorer, falls into the ice and faces the frozen Megatron. His glasses displayed in the front showing the inscription after been zapped by the robot.

Tron

Entertainment Design

Key Frames

Tron | Universal Pictures

This illustration shows the bike in action. Too early in the show to integrate any exterior, I had some time. So I just rendered a close-up to show the dynamics of the bike in something other than a side view.

Stealth

Entertainment Design

Key Frames

Stealth | Columbia Pictures

Here’s the communication room that was set up on the ship to keep an eye on the EDI. The direction was to show a circle of mega computers with a main computer in the middle and an operator that can swivel around inside it.

Spider-Man

Entertainment Design

Key Frames

Spider-Man | Columbia Pictures

During the last week on this show I ended up having some time, so I started a few illustrations. Here’s the classic scene of Spider-Man on top of the Chrysler building, with a great view of the city at night.

State of the Union

Entertainment Design

Key Frames

xXx: State of the Union | Warner Bros. Pictures

After several nose designs for the presidential train, I set up this quick illustration to showcase the designs. It is amazing that one week you design a tank and the next a speed train. Only in the movies...

Battleship

Entertainment Design

Key Frames

Battleship | Universal Pictures

This shot explains the aliens’ weapons—or rather the result of those weapons. It turned into a funny conversation with Neil Spisak, the production designer, who immediately asked what the weapon that caused all that damage looked like. Which led to the chicken and egg question. I think you had to be there.

Entertainment Design

Commercials

Working on commercials is fun, intense and quick. One thing they all have in common is that you get the call on a Friday afternoon. Not sure why, but by Monday, they want to see what magic you created.

Entertainment Design

Commercials

Nissan Leaf

Here is the latest Nissan Leaf spot for the iPhone.

Entertainment Design

Commercials

Sprint Evo Shift 4G

Based on the existing EVO character (cute little green guy), Digital Domain contracted me to design the heavy construction vehicles to move letters around. Fun project and the key was to keep them looking within the same language as the cute little green guy.