Books/DVDs

Books

The Concept Design books take you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.

Concept Design 2

Books/DVDs

Books

Concept Design 1

In the Fall of 2001, a group of seven conceptual designers gathered together in Los Angeles to begin work on a new creative experience. At the heart of their coming together was a desire to create and explore new images and ideas in a creative environment apart from their normal design jobs. A presentation of the efforts of this group is available in the form of the first Concept Design art annual.

Concept Design 2

Books/DVDs

Books

Concept Design 2

In this second volume of Concept Design, seventeen guest artists are featured along with the original seven Los Angeles Entertainment Designers from Concept Design 1 to show us worlds, vehicles, monsters and creations beyond the wildest imagination!

Even more astounding and jam-packed than the first volume, Concept Design 2 takes you on a journey into the minds of the talented and successful concept design professionals who create for the sake of creation.

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Books/DVDs

DVDs

The Gnomon Workshop has a vast library of tutorials for 3D modelers etc. Scott Robertson put together a group of 2D artists together to explore the possibilities for digital artists and young designers. I started with a very basic tutorial and covered the main steps to full illustrations around cars.

The Techniques of Harald Belker 1: Introduction to Car Design and Drawing

Books/DVDs

DVDs

The Techniques of Harald Belker 1: Introduction to Car Design and Drawing

When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others. In a step-by-step demonstration Harald will share his approach to quick sketching, design strategy, styling tips, and the process he takes to finalize a design direction. He concludes with the execution a final line drawing that presents a dynamic view of his vehicle.

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The Techniques of Harald Belker 2: Digital Automotive Rendering

Books/DVDs

DVDs

The Techniques of Harald Belker 2: Digital Automotive Rendering

There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop¨ through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color, rendering wheels, and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.

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The Techniques of Harald Belker 3: Integrating a Vehicle into an Environment

Books/DVDs

DVDs

The Techniques of Harald Belker 3: Integrating a Vehicle into an Environment

This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape, and integrate the vehicle so that it looks like it is truly in the scene. This is not a full-blown matte painting, but a quick way to show how vehicles are rendered and placed for a motion picture application...quick and powerful, with dramatic lighting.

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The Techniques of Harald Belker 4: Car Design and Presentation

Books/DVDs

DVDs

The Techniques of Harald Belker 4: Car Design and Presentation

The ability to design a car is not something anyone can just pick up by taking a class or drawing for a few weeks. It requires a serious amount of dedication and many hours of practice. Harald will take you step-by-step through his design process and give you a look into the complexity and challenges of designing a vehicle.

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The Techniques of Harald Belker 5: Movie Prop Design and Presentation

Books/DVDs

DVDs

The Techniques of Harald Belker 5: Movie Prop Design and Presentation

Over his long career, Harald Belker has designed many props and products for the film and video game industries. In this lecture he will share his techniques for ideation sketching, choosing the right tools, and preparing a quick yet professional presentation. In addition, he will walk you through the process of designing a handheld device and a futuristic weapon. His personal preferences for materials, ergonomics, line quality and shape will be of help to anyone who is interested in the field of prop design.

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